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Nejlepší České Hry 2007
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Nejlepší české hry 2007.iso
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hry
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Moribund World
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MW_setup.exe
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texty
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texty-eng.txt
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INI File
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2006-09-30
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11KB
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297 lines
[1]Cabinet{cabinet}
[2]Door{door}
[3]Crate{crate}
[4]Metal crate{metal crate}
[5]Shelf{shelf}
[6]Table{table}
[7]Hatch{hatch}
[8]Block foot{block foot}
[9]Magazine{magazine}
[10]Narrow metal cabinet... closed.
[11]Opened metal cabinet... full of rubbish.
[12]Metal cabinet, heavily rusted (like everything else) and closed.
[13]Massive metal door. They can't be burst.
[14]Opened metal door. Just ready for leaving.
[15]Massive metal door. The lock seems to be complicated.
[16]Wooden crate, too small for a chest.
[17]Device from the era before, probably some kind of a vault.
[18]Wooden shelf. Somebody tried to snug it here.
[19]Wooden table. A box on it is full of nails and wires.
[20]Opened sewers. It stinks there.
[21]
[22]Sewer hatch that can't be opened.
[23]It's wooden a broken.
[24]Some old magazine. Really a gold mine.
[30]Entrance{entrance to the basement}
[31]Billboard{billboard}
[32]Gate{gate}
[33]Grass{grass}
[34]Quarterfoil{quarterfoil}
[35]Door with grate. A force won't be enough.
[36]Opened door.
[37]Door with grate. A force won't be enough.
[38]Broken ladder{broken ladder}
[39]Metal door{metal door}
[40]Ladder{ladder}
[41]It leads to the basement.
[42]Barrel{barrel}
[43]Rusted barrel full of garbage.
[44]Sewer{sewer}
[45]It stinks there.
[46]This door leads to nearby sewer.
[47]Junction{junction}
[48]It seems the sewer leads along.
[49]Ladder is broken and too high up. You can't use it.
[50]It won't be easy to climb up.
[51]The sewer ends here. You can't go any further.
[52]Grafitty{grafitty}
[53]It appears quite often, young people lives there.
[54]This way leads back to the sewer.
[55]Wood{wood}
[56]Hard to say what they closed.
[57]A lot of it swims here. Who knows what was there?
[58]Tool crate. Closed.
[59]Opened crate. It contains various gardening tools.
[60]Corridor leads back to the sewer.
[61]Plants{plants}
[62]There are various kinds od agricultural plants
[63]Entrance to the sewer.
[64]To the center of the Old Lake City.
[65]Anchor{anchor}
[66]Old, rusted but still useable.
[67]Shovel{shovel}
[68]Often used tool at near cemetery.
[69]Boat{boat}
[70]Old fishing boat. Hard to understand how he could float.
[71]Shed{shed}
[72]Probably used as a tool storage, but now it's empty.
[73]Closed door with a logic lock as anywhere else.
[74]Opened wooden door.
[75]Barrel. That liquid flowing out of it isn't probably drinkable.
[76]Church{church}
[77]Door and windows are boarded up. It's impossible to get in.
[78]Barrels{barrels}
[79]The are full of various stuff, something may be useful.
[80]Well{well}
[81]It's really deep. Hopefully the water is drinkable.
[82]This path leads to the old boat.
[83]Closed wooden crate.
[84]Opened crate full of the unnecessary things.
[85]Hatchway{hatchway}
[86]It leads back to the sewer.
[87]Pulpit{pulpit}
[88]The place from which the priest speaks. Like in every church
[89]Corpse{corpse}
[90]It's local priest's corpse definitely.
[91]Rope{rope}
[92]Bell rope. You rang by pulling it.
[93]Massive wooden door. Locked.
[94]Opened door. The stairs leads to the basement.
[95]Opened door leading to the center of the Old Lake City.
[96]Metal plate{metal plate}
[97]A piece of a metal plate on a wooden board.
[98]There's a lot of empty bottles.
[99]There's a opened hatch behind the wall.
[100]Block foot{block foot}
[101]Wooden block foot.
[102]Magazine{magazine}
[103]If I found someone who can read, it'll be useful.
[104]Wire{wire}
[105]Short curved wire.
[106]Hammer{hammer}
[107]Useful for slaming anything.
[108]Pliers{pliers}
[109]I can snip everything off with them.
[110]Crowbar{crowbar}
[111]Useful for ligitng heavy stuff.
[112]Steel rod{steel rod}
[113]Heavy rod made of steel.
[114]ePicklock{ePicklock}
[115]With a little bit of dexterity I can open everything.
[116]Anchor with rope{anchor with rope}
[117]I will use that somehow...
[118]If anything else I can make a bundle.
[119]Glass{glass}
[120]A piece of broken glass.
[130]Stairs lead down to the opened door to the basement.
[131]You see: Becherovka is the best postapocalyptic drink.
[132]I can pass this gate without a key.
[133]Dry grass. It's a miracle that there's even a bit of it.
[134]Quarterfoil is really felicific.
[135]Stairs{stairs}
[136]They lead up to the inn.
[137]Becherovka barrels. Empty.
[138]Bucket{bucket}
[139]Well-bucket.
[140]Key{key}
[141]City key.
[142]Watch{watch}
[143]An ancient watch with B.W. engraved on it.
[144]A piece of glass covered in blood.
[145]Paper{paper}
[146]Recommendation paper.
[147]Confession{confession}
[148]Paper with Ben Waters's confession.
[149]Badge{badge}
[150]Sheriff badge.
[151]Locket{locket}
[152]Holy locket of the Church of Water and Rain.
[153]Paper{paper}
[154]Paper and cinder.
[155]Recipe{recipe}
[156]Bow-wow goulash recipe.
[157]Knife{knife}
[158]Carving knife, really sharp.
[159]Absolutely useless bucket full of holes.
[160]Spad{spad}
[161]Great tool for gardening.
[162]Pot{pot}
[163]Iron-plate pot.
[164]Card{card}
[165]Access card to the laboratory.
[170]Ladder leads to the basement under the inn.
[171]Panel{panel}
[172]Sign's blinking: "Insert an access card"
[173]Door to the elevator is opened.
[174]Road{road}
[175]Road to the desert. I don't want there.
[176]To find some things you need a really big Luck.
[177]Use a hard force isn't alway necessary. You can get everywhere by other means.
[178]Item
[179]was taken from the inventory.
[180]was added to the inventory.
[181]You've made the bucket with a handle.
[182]You've made some climbing thing.
[183]Game was saved
[184]Game was loaded
[185]Show help by pressing <F1>.
[200]You have succeed in making the crowbar.
[201]You have connected the anchor with the rope.
[202]Few right strokes and there's spad made from the shovel.
[203]You can make a new item by using an item on another one.
[300]"Welcome!"
[301]John Alvin{Johna Alvin}
[302]He looks like he hasn't eat for some time.
[303]Gardener{gardener}
[304]Older man dirty of clay. He works here apparently.
[305]Ben Waters{Ben Waters}
[306]Hard to say whether he's a gravedigger or a fisherman.
[307]Salesman{salesman}
[308]He doesn't look like he's making a lot of cash.
[309]Boy{boy}
[310]He looks sad.
[311]Innkeeper{Innkeeper}
[312]The only city inhabitant who doesn't look broken up.
[313]Jim{Jim}
[314]Ehmm...
[315]
[316]Leo Danton{Leo Danton}
[317]Hard shape, smart look. He's the boss here.
[318]Door key.
[400]HARD FORCE
[401]LOGIC LOCK
[402]Level
[403]Number of locking.
[404]BATTERIES LIFETIME
[405]Intellect
[406]Strength
[407]Luck
[408]Save game
[409]Load game
[410]Help
[411]Quit
[412]Back to game
[413]Map
[414]New game
[415]Intro
[416]Top list
[417]The sky will glare like thousand of suns,
[418]the ground will shake and the oceans will spread
[419]out of their banks, the flames will burn for five years
[420]and the smoke will shade the sun. Then the silence
[421]will take the place. Nothing but moribund world will left.
[422]The new book of prophecies, chapter 12
[423]No one remembers what really happened
[424]and where it all started.
[425]Somebody talked about an impact of a giant asteroid,
[426]else talked about a war.
[427]Over time this question became nonsignificant,
[428]generation changed generation, and just question
[429]"how to survive" left in people's minds.
[430]All the time they tried to find the way how to protect
[431]themselves against the lethal effects of the radiation.
[432]The human life was dying out and the few who survived
[433]by some miracle became the mutants.
[434]At that time, when everybody lost hope, Becherovka
[435]played its part in the human history.
[436]The drink protected against the radiation and inhibited
[437]the cells from mutating.
[438]But there was no one who could make it.
[439]This story starts near small settlement that
[440]survived for two hundred years due to crashed
[441]Becherovka cistern.
[442]presents
[443]Once upon a time a wonderer was coming through our town.
[444]He talked about the distant lands and unbelievable things
[445]which he saw on his journey.
[446]A lot of his stories still go round amongst the settlers.
[447]One story talks about a city near a lake. An entrance to some place
[448]where they know how to make the Becherovka should be there.
[449]Nowadays the Becherovka cistern's almost empty and that story's told.
[450]Maybe it's our hope for another life.
[451]And why am I telling this?
[452]My name's Teo like the wonderer.
[453]I'm his son and before he went off he left me some things.
[454]Among others, there's a piece of map that shows where the city and the lake is.
[455]When the situation was desperate, a decision was made.
[456]So off I went.
[457]Teo walked along the wastelands and he got lost
[458]in the time. He tried to follow the map, but avoiding
[459]the mutants and other beasts led him far away from
[460]the right way.
[461]He drank all the water he had and the burning sun
[462]became unbearable.
[463]Before he fell prostrated on the ground, only thing he could
[464]think about was that he failed all who laid
[465]his hopes on him
[466]Last think he remembered before losing consciousness was
[467]some tall man who was trying to lift him.
[468]The man who saved him was called George Dalvin - priest of
[469]the Church of Water and Rain from the Old Lake City, the city
[470]where Teo had been heading all the time.
[471]The priest healed Teo and until he would proves
[472]he isn't a mutant he quarantined him.
[473]It is not east to find whether a man is mutant or not.
[474]A mutant looks like a human, but his behaviour is followed
[475]by animal instincts.
[476]When Teo woke up, he found himself locked in a dark room.
[477]Teo achieved his goal.
[478]He found the entrance to the place where the Becherovka
[479] is still being made. He is going to examine the underground
[480]laboratories and discover a lot of mysteries there, and of
[481]course he will have to travel all the long way back to his town.
[482]But that is another story.
[483]End of game
[484]You've successfully unlocked
[485]You were unable to unlock
[486]You've successfully burst
[487]You were unable to burst
[488]You've examined
[489]You see something.
[490]You see
[491]You can't use
[492]on
[493]That won't work indeed.
[494]You've found
[495]You've opened
[496]You've used
[497]That really won't work.
[498]Try
[499] use differently.
[500]This action has no effect.
[501]How do you want to connect
[502]and
[503]That won't work.
[504]Another useless try.
[505]You've examined
[506]You've made